1/3/2024 0 Comments 5e sidekick ua![]() ![]() ![]() If you say no, then should you add the level 1 sidekick features to the stat block? Well, if you're a spellcasting sidekick, that would mean you don't get spellcasting. If it's starting sidekick level is level 1 (average level of the party), then the question we must ask ourselves is as follows - is going from 0 to 1 sidekick levels "gaining" a sidekick level? That might seem weird, but lets consider building a sidekick from a commoner.Ĭommoners start with 1 hit die, and 10 in all their stats. If we look at these classes, we notice that they all start off with 2 hit dice. The starting hit dice equals the hit dice in the stat block plus the number of sidekick levels.Ī hint is actually given to us in the sidekick stat blocks in Icespire Peak. A monster's size determines the die used to calculate its hit points, as shown in the Hit Dice by Size table. The Monster Manual specifies that those dice are, in fact, Hit Dice at page 7, in the paragraph Hit Points:Ī monster's hit points are presented both as a die expression and as an average number. In each case, those two sidekicks would gain an extra Hit Die (a d8) for each new sidekick class level. Similarly, a 1st-level black bear would start with 3d8 Hit Dice. You take that stat block and add to it (emphasis mine), as explained in the "Gaining a Sidekick Class" section.Īs an example, a 1st-level sidekick wolf would start with 2d8 Hit Dice. Quoting the relevant parts from Tasha's Cauldron of Everything (page 142), in the paragraph Creating a Sidekick:Ī sidekick can be any type of creature with a stat block, but the challenge rating in its stat block must be 1/2 or lower. Rather, a sidekick starts with the Hit Die/Dice appearing in the stat block. The rules about applying a sidekick class to an NPC do not state anything about removing Hit Dice from a creature before applying the class, nor does it specify the starting Hit Points as every player class shows. It seems weird to have a sidekick starting out with 3 hit dice when it's only 1st level, but at the same time, a 1st-level sidekick kobold with 8 HP and only a 1d6 hit die also looks sort of odd.Ī sidekick starts with as many Hit Dice as noted in its stat block. If a kobold becomes a sidekick to a 1st level party, does it start with a Hit Dice of 1d6 or 3d6? So does the creature start with the number of hit dice listed next to its hit points? Or does it have a pool of "free" hit points that don't come with hit dice?įor example, a kobold has "5 (2d6 − 2)" hit points listed in its stat block, and it doesn't mention "hit dice" as such. I assume "gaining a sidekick class" counts as "the sidekick gains a level" for the purpose of hit dice, and that isn't just talking about when the group levels up. The Hit Die (the type of die appears in the sidekick's stat block) To determine the amount of the increase, roll Whenever the sidekick gains a level, it gains one Hit Die, and its hit Whenever the group's average level goes up, the sidekick gains a The starting level of a sidekick is the same as the average level of The referenced section also says, among other things: You take that stat block andĪdd to it, as explained in the "Gaining a Sidekick Class" section. 142):Ī sidekick can be any type of creature, but the challenge rating In Tasha's Cauldron of Everything, the published Sidekick rules say (p. ![]()
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